Pages

HOW TO EXPORT A CHARACTER WITH TEXTURE FROM ZBRUSH BY STEVE MASAKA

1. Once done in scrupting and painting, go to UV MAP,


2. Create a UV MAPS as a group UV TILES(GUV)

3.Then go toTEXTURE MAP and create from  POLYPAINT, If it doesnt work  you have to repeat this procedure for all required tools in your subtool menu

 

4. Once you get that done, you can just GoZ  if you want only the active selected tool in subtool menu to go to your linked 3D package.


Unknown

This is the author who took his/her time and wrote down this post he/she is an artist. you can go to the contact page to contact him/her

No comments:

Post a Comment