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3D Challenge: "Sky hawk"

This week I finished the low poly "Sky hawk " helicopter model for 3d game engine such as unity. my main goal was to achieve a quick model with fewer polygon count at the same time UV and textures. All modeling & UV unwrap was done in Maya/Mud-box. Texture in Photoshop.





bump map



Spec- map


I want to thank you in advance for your critiques.



Eric Branco

This is the author who took his/her time and wrote down this post he/she is an artist. you can go to the contact page to contact him/her

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